"REWARD success, reward failure, punish inaction," is a favorite mantra of Bob Sutton, Stanford engineering professor who also teaches at the business school (Bob is one of those great examples of cross-discipline richness). During his talk at AlwaysOn a few weeks back, he highlighted the thought through some of his collaboration with Andrew Hargadon on geniuses:
Geniuses do not succeed at any higher rate. They simply do more stuff. It's raw productivity: they get it out faster, they fail faster.
That is, the central engine of development (some call it success) is iteration.
The immediate implication for organizations is to design incentives and practice a culture that encourage trying new ideas, projects and tiny new activities with high frequency. Such a portfolio theory has long been in use for pharmas and VC's to distribute risk.
But what's iteration mean when as the manager you're aiming to improve execution in your group? Projects iterate, but do relationships?
Innovation in relationships stems from social interaction. A group metabolizes experiences at a different scope and rate than an individual. The best groups (which can be a small as two people) outpace the best individuals.
Socializing is the creative generator behind iteration.
First, doing more stuff alone does not guarantee succeeding at a higher rate. Development is driven also in part by how people respond to each cycle: attending to how it went, focusing on what's surprising about the results, looking at what didn't occur as much as what did. Sutton knows this well, as do design practitioners at places like the Cooper-Hewitt, IDEO and Creative Good.
Yet, an individual responding to an experience (ie thinking in their mind) is a very different activity than floating those thoughts into a conversation with others, where others build on them. Working openly is a more generative process.
Fred Newman observes:
There is some kind of development that takes place in the process of ensemble, collective performance, not just of someone else's play, but performance of our own discourse with each other (emphasis his). Our very human interaction...is fundamentally a creative process.
An ensemble can metabolize an experience typically much more thoroughly and objectively than can an individual. (Individuals are most often their own harshest critics). It's no secret that if you want to give better pitches, do more. Yet also socialize how each one went with a trusted set of folks.
The second step of socializing is often easily glossed over. People want to "keep moving" (I want to keep moving), even though it's perhaps the most critical step to yielding value from a given iteration.
The most oft-heard argument against the "how'd it go" conversation is that it's a waste of time, and that at the extreme, the entire day is spent talking about "how'd it go", in effect crowding out getting work done. The critique has merit. Anything at the extreme is a waste of time and will prevent other work from getting done. The trick is to have little conversations often that do a little bit of metabolizing -- generate a little bit of learning from the experience.
Turns out, if the conversation is done with the same people, intentionally, a little bit each day, the relationship among that group grows (making the group more effective). So the next time you chair the Compensation Committee, pitch an investor, or lead the family dinner conversation, talk to your group about it. In time, you may find yourself a Genius.
Addendum: As my group points out, most people already find themselves to be a Genius. Ah, so true.
Recent Comments